The difficulty is the only other thing that may be offputting to some. It's fine when playing for a short while, or on a large widescreen monitor, but as the hours add up and the scenarios get more challenging, seeing what's on the battlefield becomes more important than ever and not being able to minimize or downscale unnecessary information is more of an annoyance. The only letdown is the UI, which I would have preferred to be more minimalist. This window displays over the seemingly random blank space next to the main build menu that also displays troop formation information. Clicking on each section will also display a large window with details of production or income. The right-hand side has a tall menu that displays your current popularity and allows you to easily adjust rations, taxes, and resource distribution. Above the map, text announcements appear and you can choose to leave these visible. You can minimize the resources tab but only by two-thirds. On the left is a permanent map with your resources and various currencies displayed to the right. In smaller resolutions or in 4:3 it is even more pronounced. The above image was taken in 2560 x 1440 resolution and you can see already the UI is quite large. For me, it's manageable since I have a monitor with a 3440 x 1440 resolution, but on a smaller screen, it could easily dominate. The UI is something that may be a sticking point for some. The Stronghold Warlords UI as minimized as possible in 16:9 format. Each scenario will render some Warlords more useful than others. It's worth checking what each offers, as support includes sending food, resources, and even military reinforcements. Each minor Warlord is linked to an animal including ox, pig, horse, and dragon. The benefits vary depending on the type of Warlord you conquer. All you need to do is get the Warlord's health low then stand next to them to accept their surrender. If you're playing a campaign scenario with minor Warlords on your map you can conquer them to gain benefits for yourself. Related: Stronghold: Warlords Demo: Now There's An Army To Command Across the five narratives, there are 31 levels in total, spanning several different ways to play. There's also a fifth economic campaign led by The Scribe. Each Warlord has their own campaign based on their real-life battles. The four historical figures are Thuc Phan, Qin Shi Huang, Genghis Khan, and Toyotomi Hideyoshi. These are complemented by eight minor Warlord archetypes that you can conquer, upgrade, and command. BECOME THE GREATEST LORD through fear or admiration using a range of medieval entertainment, taxation and torture.There are four main Warlords that you can control in multiplayer or skirmish campaigns and who also appear in the main questlines.RAZE YOUR ENEMIES with the arrival of gunpowder and new siege equipment such as the fire lance, siege tower and flaming ox!.Besiege historical warlords using new gunpowder-fuelled siege weapons, classic units and a completely new way to play Stronghold. In Warlords you take command of Mongol hordes, imperial warriors and samurai clansmen as you lay siege to Japanese castles and fortified Chinese cities. The next chapter in Firefly Studios' real-time strategy series, Stronghold: Warlords is Firefly's first game to recreate the castle economies of the East Asia.Put them to work for your industry, fortifying borders, forging weapons or team up for a pincer attack! Each campaign mission, skirmish game and multiplayer battle means a fresh set of warlords to command and new strategic depth to discover. Each warlord under your command boosts your strategic prowess with unique perks, characteristics and upgradeable abilities. For the first time ever Stronghold: Warlords allows you to recruit, upgrade and command AI lords across the battlefield in the form of in-game ‘Warlords’.
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